package com.douqu.game.core.e;

/**
 * Created by dengbo on 2018/9/27 0027.
 */
public enum E_GuideType implements BaseEnum {

    CHECK_TASK_ID (1,"当前任务"),
    CHECK_LEVEL_ID (2,"关卡ID"),
    CHECK_FUNCTION_OPEN (3,"功能解锁"),
    IS_EQUIP_COMPONSE (4,"英雄-装备合成"),
    IS_HERO_STAR (5,"英雄-升星过"),
    IS_HERO_ORNAMENTS_ACTIVATE (6,"英雄-激活饰品"),
    IS_HERO_ORNAMENTS_LV  (7,"英雄-升阶饰品"),
    IS_HERO_USELIQUID (8,"英雄-使用过药水"),
    IS_MASTER_TRAIN (9,"主将-属性培养过"),
    IS_OFFICIAL  (10,"官阶战斗过"),
    IS_ARENA  (11,"竞技战斗过"),
    IS_ENTER_BATTLE  (12,"进入战场过"),
    IS_MAJOR_COLLECT   (13,"草药采集过"),
    IS_MAJOR_REFINING   (14,"药水炼制过"),
    IS_ALTAR    (15,"祭坛任意祭祀"),
    IS_BOSS     (16,"召唤远征BOSS"),
    IS_AUTOMATIC_BATTLE  (17,"当前自动战斗开启状态"),
    IS_PUB_BUY_ONE  (18,"钻石单抽过"),
    IS_PUB_BUY_TEN  (19,"钻石十连过"),
    IS_HERO_LV   (20,"英雄-等级升级过"),
    IS_EQUIP_STRENG    (21,"/英雄-装备一键强化过")
    ;

    int code;

    String msg;

    E_GuideType(int code, String msg)
    {
        this.code = code;
        this.msg = msg;
    }


    @Override
    public int getCode() {
        return code;
    }

    @Override
    public String getMsg() {
        return msg;
    }
}
